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As this lonely and lost soul, players encounter memorable characters, and discover the back. The story isn't tightly plotted, feeling at times more like a dream sequence than a literal narrative, and it leaves many questions unanswered in the end. Fragile Dreams: Farewell Ruins of the Moon is an evocative game, filled with all the oriental charm you’d expect from a high-level adventure game made in Japan. I had to take a little time to catch myself first. Fragile Dreams: Farewell Ruins of the Moon Episode 13 Seto Finds a Moon and a Creepy Boss Fight - Duration: 20:41. The world of Fragile Dreams is haunting and occasionally breathtaking. Generally favorable reviews- based on 73 Ratings, The Godfather Coda: The Death of Michael Corleone. In Fragile Dreams, the player character, Seto, must traverse the ruins of Tokyo and the surrounding areas, fighting off ghosts that lurk within these ruins. Young Seto has lived his entire life in an observatory, knowing nobody except the secretive old man who raised him. In Fragile Dreams, players explore a dark and abandoned world with the aid of their Wii Remote that functions as a flashlight and as a proximity sensor to track invisible ghosts. Muito bom mesmo o jogo. Robobin 78 views As you approach them, you also hear them through the television, and the dissonance between the two sources only serves to make the eerie laughter or the spine-tingling wails of the apparitions that much spookier. It's not long before he happens upon a girl with silver hair, but she vanishes almost immediately. Fragile Dreams: Farewell Ruins of the Moon Ken McKown January 22, 2011. The voice acting is a bit overwrought at times but is mostly good, and the delicate melodies you hear at key points are quite moving. Fragile Dreams … Though the art style of Fragile Dreams: Farewell Ruins of the Moon is unmistakably Japanese, the experience is far removed from your typical JRPG. I thank XSeedGames for bringing this game to America. Many of the people who left these objects behind seemed to know that their time was ending, and the stories they tell raise challenging questions: Is there any value in happiness today when the world must end tomorrow? Without a doubt the most unique and connecting game I have played this gen. Simplesmente fantástico. Ico and Shadow of the colossus were not criticized for being slow and meditative... why is everyone being so hard on Fragile? Play it in the dark in Japanese with English subs... it's creepier than I imagined. Alas, not every aspect of the game is quite so captivating. All of the signs and drawings, the empty trains, and the dilapidated Ferris wheels really pull you in to this journey. Fragile Dreams: Farewell Ruins of the Moon. Some sort of mysterious catastrophe has seemingly wiped out much of the world's population. Crucial to that emotional impact are the atmosphere and the pervasive sense of loneliness that run through the game. While the gameplay is less than ideal (you can literally defeat the end boss with sticks you found at the beginning of the game) and the ending is pretty corny, this game is truly an 'experience'. I don’t mean that in a Heavy Rain, make-you-cry sort of way. But while you can stockpile spare weapons galore in your briefcase, you can add or remove items only while at a bonfire. Some sort of mysterious catastrophe has seemingly wiped out much of … Crow (クロウ) is a mischievous lad Seto initially meets at the Lunar Hill Fun Land amusement park. I have to admit, I’ve never been quite so divided on a game before. What's this? Even after it ended, I was still filled with all the emotion this game put me through lol. Fragile Dreams: Farewell Ruins of the Moon, Richly detailed, fascinating environments to explore, Emotionally absorbing story and atmosphere, Second half of the journey isn't as compelling as the first. For Fragile Dreams: Farewell Ruins of the Moon on the Wii, a reader review titled "Fragile Dreams: Should have dreamt bigger". Fragile Dreams: Farewell Ruins of the Moon is a title I wholeheartedly recommend to every Wii owner. Despite some cumbersome game mechanics, particularly the shoddy combat, Fragile Dreams is an interesting, emotional experience. Subsequently, it was released in PAL regions by Rising Star Games on March 19, 2010. Making matters more troublesome is that much of your fighting is done in narrow corridors, and without a way to lock on to enemies, you're left to rotate the camera to try to get a good look at your targets, which is difficult to do when they're very close to you. Fragile Dreams flubs the gameplay but succeeds at creating a compelling world and taking you on a journey that feels meaningful. As this lonely and lost soul, players encounter memorable characters, and discover the back story behind … The fact that this game exists gives me hope for the future of videogames. You have no defensive or evasive moves available, so your only chance of avoiding damage is to step away from an enemy when it's about to attack or hope that your attacks kill it before it gets a chance to attack you. This last quarter (time wise it's more like a third) of the game is by far its weakest part and sans a few strong moments feels more like a necessary evil on players way to the finale, which itself is fine, though not among the strongest parts of the game either. Although in search of other survivors and human interaction, Seto gets more than he bargained for, and soon ends up chasing after Crow for his antics. Amidst this strangely beautiful atmosphere, players utilize the Wii Remote as a flashlight to illuminate Seto’s surroundings, solve puzzles and interact with the bleak, devastated environment, set to a moving, emotional soundtrack. And the game conjures an overwhelming sense of loneliness and isolation so effectively that you'll find yourself deeply caught up in his journey. Beautiful bittersweet game with great story, characters, visuals, music, atmosphere. Definitely one of those titles making a strong point, Beautiful bittersweet game with great story, characters, visuals, music, atmosphere. When Seto's flashlight is pointed at enemies, you hear them through the remote. By all means, the game is not perfect. These ruins were never as beautiful as those to be found in Fragile Dreams: Farewell Ruins of the Moon, but then my imagination has never had the processing power of the Nintendo Wii. Since you probably don't want to hear a rant on the status of video game storytelling/games as art, or a debate on whether this results in a good game, it's very important to make an important distinction right in the beginning of this review: As a game, Fragile is only so-so. As this lonely and lost soul, players encounter memorable characters, and discover the back story behind scavenged items that provide insight into the population’s last days before a devastating apocalypse. The extras are truly amazing, The fact that this game exists gives me hope for the future of videogames. Here, you sometimes find yourself climbing ladders or walking down hallways that go on for so long that you may begin to doubt there's an end to them. You can buy replacements from the outlandish merchant who often shows up at the bonfires that serve as your save points. Yet, some serious flaws in the game design – its combat structure above all – hinder the overall experience, relegating this title to a small niche of fans. ), A hauntingly beautiful adventure of a boy who could very well be the last living human on Earth. The controls are not nearly as bad as some people said and, while IGN criticizes for not havign lock on... well Monster Hunter Tri doesn't have lock-on either. Fragile Dreams … Overview. Gorgeous looks and sounds, and a touching. The North American release was published by XSEED Games on March 16, 2010. You move Seto through the dark and eerie environments with the nunchuk's thumbstick, using the remote to shine your flashlight around in a way that will feel immediately familiar to anyone who played Silent Hill: Shattered Memories on the Wii. [XSEED], Truly an amazing game.. agter all these years... still tear up with it. Whenever I play a game for review, I tend to keep a rough, running score in my head that fluctuates as the game improves or weakens, but Fragile Dreams ~Farewell Ruins of the Moon~ has been one of the few cases where I’m really not sure where I stand. Again, by all means, the game is not perfect but it's definitively a must for those who care more about mood and story than blood and violence. As a matter of fact, the game isn't really an RPG when you get right down to it, but we'll get to that in just a moment. Advertisements and artwork adorn many walls, and this evidence of the now-vanished city crowds only deepens the sense of loneliness. Carolyn Petit Fragile Dreams: Farewell Ruins of the Moon review Lots to admire, not so much to do ... Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! but the experience is wonderful and there is really no other game like this for Zelda and Okami lovers like myself. That's the kind of game Fragile Dreams: Farewell Ruins of the Moon is - it is a story first and a game second. The anime-influenced appearance of the characters is a perfect fit for the mood of the story, with Seto's big, sensitive eyes conveying depths of emotion. But its power is in its emotional weight and in the themes that it so compellingly explores. To wander through eerily empty shopping malls and subway stations that were once filled with bustling crowds, hearing only your own footsteps? He somehow lost his memory, presumably following the Glass Cage Project. A hauntingly beautiful adventure of a boy who could very well be the last living human on Earth. Fragile: Farewell Ruins of the Moon is the latest creation from tri-Crescendo, the acclaimed development team behind Eternal Sonata. Busted. The world in which Seto finds himself may be crumbling and forsaken, empty of … Fragile Dreams is lovely to behold. Marked by a remarkably haunting score, FRAGILE DREAMS: FAREWELL RUINS OF THE MOON finds protagonist Seto exploring an eerie and abandoned world, seemingly populated only by haunting ghosts and demons. Fragile Dreams: Farewell Ruins of the Moon is a role-playing game for the Nintendo Wii. With Houko Kuwashima, Miku Yoshikawa, Ryô Hirohashi, Umeka Shôji. It delivers its story well, features great design and technical prowess, and fills a niche not currently met on Wii. It's also a game that is, unfortunately, held back from true greatness by its own gameplay. Have you ever imagined how it would feel to be entirely alone in the world? The game's heads-up display includes a mini-map and HP gauge for Seto's location and health, respectively. based on Fragile Dreams: Farewell Ruins of the Moon is a gorgeous, engaging and touching experience, and one that no Wii owner should be without. Thankfully there is one final, interesting location waiting for you to explore on the other side of this rather bland leg of the adventure, redeeming your efforts. If you're like me and look for new and interesting experiences in games and, don't miss out on this one, its rough edges are definitely worth it. I … Seto finds comfort in these companions but never stops seeking a more real, human connection. Fight off the ghosts and demons as you piece together the mystery behind the disappearance of mankind in Fragile: Farewell Ruins of the Moon. The sound design is terrific as well. The graphics, story, themes, and atmosphere are so beautiful done that this game will stick with you for many years after playing it. And this is a shame; Fragile Dreams has the potential to be a classic survival horror, but instead its merely a slightly flawed, quirky, original and triumphantly Japanese addition to the genre. System Wii Publisher Rising Star Games Developer tri-Crescendo Fragile Dreams: Farewell Ruins of the Moon Review by Jens Erik Vaaler on 05 April, 2010 Let's be quite frank before we begin: good games on the … Awkward combat and one particularly long, dull leg of Seto's quest prevent Fragile Dreams from being the entirely magical experience it approaches at times. The post-apocalyptic setting and lush visuals provide a fantastic backdrop and the premise definitely screams enjoyment. By this point, you feel a sense of solidarity with Seto, and these oppressive environments may motivate you to press on and complete your quest. These may be the creepiest laughing ghosts of children's legs you've ever faced in a game. The combat is sure to frustrate even the most forgiving of gamers, as you'll be doing more fighting with the controls than the actual enemies in the game. Fragile Dreams is a great example of a spectacular concept whose execution could have used a little more thought and time. You have to consider the potential need for spare weapons while setting aside enough empty space for any valuable items you may stumble upon. but the experience is wonderful and there is really no other game like this for Zelda and Okami lovers. 41 ALL RIGHTS RESERVED. A deep, dark, desolate and thoroughly beautiful experience married to an aggravating, repetitive and lacking game. It is a story driven journey that explores mankind's existence. As this lonely and lost soul, players encounter memorable characters, and discover the back, Marked by a remarkably haunting score, FRAGILE DREAMS: FAREWELL RUINS OF THE MOON finds protagonist Seto exploring an eerie and abandoned world, seemingly populated only by haunting ghosts and demons. Fragile Dreams: Ruins of the Moon is a unique experience. 2010. Fragile Dream's fortes are its ambiance and, to a lesser extent, its storyline. Seto will fall unconscious if his HP reaches zero, resulting in a game over. Incrível quando vejo que muitos jogadores de Wii deixaram esse jogo passar e principalmente quando vejo que a crítica deu notas baixíssimas criticando muitos pontos que por vezes, os jogadores nem prestam atenção, deixando de lado o que realmente importa, que o sentimento que o jogo traz. This is one of the most beautiful games in more ways than one. Seto will also frequently find objects lying about that, when examined, communicate to him memories of the people to whom they belonged. Mixed or average reviews in a quiet and solemn way. Simplesmente fantástico. There is really no other game like this for Zelda and Okami lovers legs you 've faced... These elements -- the environments that makes fragile Dreams: Farewell Ruins of the most depressing game I ever. 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